Yesterday I tried to login to Second Life from home on my iBook to join a meeting of “SL Archivists” to find out what they were up to. I was able to teleport to the meeting for a few seconds before the SL client crashed horrifically – again. It was the straw that broke the camel’s back. Today I went out and acquired a new graphics card for my PC (which had taken up residence in the back of my closet). When I first started exploring SL in 2005, it had the guts needed to login. Sometime since August 2006 LL must have bumped up the requirements, making the geForce2 card insufficient. Ka-ching – $64 bucks later and I’m cruising around Second Life like a native instead of a gangly teenager. For reference:
Dell 8100 Dimension
1.28 Ghz Pentium 4
384 Mb RAM (yes, weird, but have you tried to by VRam lately?)
Windows XP Home
and a new EVGA e-GeForce 6200 LE
These are just above the minimum requirements to run Second Life on a PC. Performance so far has been great.
I find it disappointing and a little disturbing that my 6yr old PC can run Second Life (with a little bump in the graphics) better than my 1yr old iBook. Granted, it was a bare bones model that my new PhD student budget could afford but I think it raises questions about how easily Sl can be adopted for classroom teaching environments. The GSLIS LEEP distance program has tried to keep requirments minimal so the greatest number of students can participate. If SL were mandated for classes, some students would be left out in the virutal cold.
There are some who will argue that if your computer doesn’t support SL’s requirements then you should “go play somewhere else.” I think there are few educators, public libraries or museums who can afford to adopt this attitude. We have worked hard to make our websites accessible, to provide alternative access points when a user can’t support fancy content (e.g. Flash) and want as many people as possible to enjoy what we build with our small budgets. (and in many cases state or federal grant funding would demand accessible content).
I raise this issue not to discourage people from exploring Second Life, I do beleive that those who do will be ahead of the curve. However, I think some of our excitement about the possibilities needs to be tempered by the barriers to entry. And I think this is something that Linden Labs needs to consider if it really wants to capture the education market. I’m guessing that we are a minority of current users and may only generate a small amount of hard cash. But to fulfill the possibilities that many foresee, SL will eventually need to stabilize and find ways to lower technical barriers to entry on both platforms. I haven’t seen any news since LL open-sourced the client, but a more efficient OS X client would be welcome here.
Anyway, Aeth should me making more frequent appearances in-world now that he can do so from the comforts of home.