Inherent Vice
inherent vice: n. ~ The tendency of material to deteriorate due to the essential instability of the components or interaction among components.
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CFP: Involving Users in the Co-Construction of Digital Knowledge in Libraries, Archives and Museums

Tuesday, September 8th, 2009

CALL FOR PAPERS — LIBRARY TRENDS

The editors of Library Trends are pleased to announce plans for a special issue titled “Involving Users in the Co-Construction of Digital Knowledge in Libraries, Archives, and Museums.”

This special issue will be guest edited by Drs. Paul F. Marty and Michelle M. Kazmer, College of Communication and Information, Florida State University, with Dr. Corinne Jorgensen (Florida State University), Katherine Burton Jones (Harvard Divinity School), and Richard J. Urban (University of Illinois at Urbana-Champaign).

DESCRIPTION

Many libraries, archives, and museums provide their users with social computing environments that include the ability to tag collections, annotate objects, and otherwise contribute their thoughts to the knowledge base of the institution. Information professionals and users have responded to the transition to a web 2.0 world of user-created content by developing open source tools to coordinate these activities and researching the best ways to involve users in the co-creation of digital knowledge.

This rapid influx of new technologies and new methods of interacting with users has come at a time when libraries, archives, and museums still struggle to share data across their own institutions, let alone between different types of institutions. Information professionals in libraries, archives, and museums had barely begun to make progress developing crosswalks and data interoperability standards when, as social computing became the norm on the web, providing the ability for users to manipulate data changed from a cool toy to a basic expectation. Moving forward — and keeping pace with user expectations — requires the coordination of many different users (in all their variety) as they contribute, participate, shape, and create all types of data in all types of contexts.

We need to consider what social computing really means for the future of libraries, archives, and museums, and think carefully about the future trends and long-term implications of involving users in the co-construction of knowledge online. It is important to have broad-based discussions about what happens when users are involved in shaping and directing and guiding the development of online libraries, archives, and museums and their information resources.

For this issue of Library Trends, therefore, we seek authors who can step back and think broadly about those issues that are raised when we bring users into the mix in various ways and at various points in the data/information/knowledge life-cycle. We are interested in receiving high-level theory pieces, supported by research data of course, but with a focus on the long-term trends involved and their implications for libraries, archives, and museums. In particular, we are looking for papers that explore the future trends and long-term implications of the many different ways in which information professionals in libraries, archives, and museums have, can, and should involve their users in the co-construction of digital knowledge based on their online collections.

Sample questions include, but are certainly not limited to:

  • How are libraries, archives, and museums implementing user-contributed data / descriptions of artifacts, objects, or collections on their websites? What are the long-term implications of involving users in the co-description, co-cataloguing of digital knowledge?
  • How are libraries, archives, and museums encouraging users to create online collections of personal favorites or similar items on their websites? What are the long-term implications of involving users in the co-creation, co-curation of digital knowledge?
  • How are libraries, archives, and museums encouraging users to create / structure their own online environments, designing personalized websites or portals specifically suited to individual needs? What are the implications of involving users in the design and structuring of online interfaces for the development and presentation of digital knowledge?
  • How is the education of library, archives, and museum practitioners (and in particular the increase in online and hybrid learning technologies) influencing the ways practitioners subsequently incorporate technology into their user service environments in libraries, archives, and museums?

IMPORTANT DATES

  • Optional Abstract: December 1, 2009 (see below)
  • Submission Deadline: March 1, 2010
  • Review Decisions: May 15, 2010 (all submissions will be peer-reviewed)
  • Final Versions Due: July 15, 2010
  • Publication: Early 2011

SUBMISSION INSTRUCTIONS

All submissions should be emailed directly to Paul Marty at marty@fsu.edu or Michelle Kazmer at mkazmer@fsu.edu.

For formatting instructions, please see the Library Trends Author Guidelines available here:

http://www.press.jhu.edu/journals/library_trends/guidelines.html

If you wish, you may submit an optional abstract (by email to Paul Marty at marty [at] fsu.edu or Michelle Kazmer at mkazmer [at] fsu.edu) for feedback by December 1, 2009.

A
PDF version of this CFP is available.

More information about Library Trends

Preserving Virtual Worlds @ UIUC

Wednesday, August 22nd, 2007

Library [and Information Science] School to lead team that will preserve virtual worlds. 

With help from the Library of Congress, and in partnership with three other institutions of higher education and one commercial game lab, a team from Illinois’ Graduate School of Library and Information Science (GSLIS) will lead a two-year project to preserve virtual worlds – early video games, electronic literature and “Second Life,” an interactive multiplayer game.

The project, titled “Preserving Virtual Worlds,” is thought to be the first effort to explore methods for preserving digital games and interactive fiction, and it comes not a moment too soon given that interactive media are “at high risk for loss as technologies rapidly become obsolete,” said Jerome McDonough, the GSLIS faculty member who will serve as lead investigator of the project. Janet Eke, also of GSLIS, is the project coordinator.

Illinois will coordinate the partners’ work on the project. Partners are the Rochester Institute of Technology, Stanford University and the University of Maryland, and Linden Lab, creator of “Second Life.” The Illinois team’s focus primarily will be technical.

Metadata for You & Me, new dates

Thursday, August 16th, 2007

(cue Marlo Thomas…)

Registration is now open for the following dates:

Sept. 5 – Oct. 10
A 5 Week Online Course

September 20 or 21st
CDP@BCR – Denver, CO

October 5
Emory University – Atlanta, GA

Digital Humanities Quarterly

Friday, April 6th, 2007

The first issue of a new open-access journal Digital Humanities Quarterly is now online.

I’ll also be participating in the Digital Humanities Conference that is being held here in Champaign this summer.

I’m trying to think about good ways to talk about the differences I see among the different groups I’m floating between. This year alone I’ll attend VRA, DH2007, Museums & the Web, AAM, MCN. not to mention CHI and ASIS&T.

From where I stand this collection of conferences makes an immense amount of sense – but I’m not sure its obvious to everyone who attends any one of them. I was very interested to note who I knew from other places at VRA, who I’ll likely run into again. Other things have kept me from going any further with some of my social network analysis experiments to look at the ties between these different communities. What makes each of them unique? Where do the communities overlap – and is that overlap significant enough that some sort of metaConference could be organized out of it? The Digital Libraries, Archives and Museums Visual Humanities Conference! All sorts of interesting problems there, from how each group traditionally organizes the conference to what the content is. Hmmm…

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