Preserving Virtual Worlds @ UIUC
Wednesday, August 22nd, 2007Library [and Information Science] School to lead team that will preserve virtual worlds.Â
With help from the Library of Congress, and in partnership with three other institutions of higher education and one commercial game lab, a team from Illinois’ Graduate School of Library and Information Science (GSLIS) will lead a two-year project to preserve virtual worlds – early video games, electronic literature and “Second Life,†an interactive multiplayer game.
The project, titled “Preserving Virtual Worlds,†is thought to be the first effort to explore methods for preserving digital games and interactive fiction, and it comes not a moment too soon given that interactive media are “at high risk for loss as technologies rapidly become obsolete,†said Jerome McDonough, the GSLIS faculty member who will serve as lead investigator of the project. Janet Eke, also of GSLIS, is the project coordinator.
Illinois will coordinate the partners’ work on the project. Partners are the Rochester Institute of Technology, Stanford University and the University of Maryland, and Linden Lab, creator of “Second Life.†The Illinois team’s focus primarily will be technical.


