Inherent Vice
inherent vice: n. ~ The tendency of material to deteriorate due to the essential instability of the components or interaction among components.
SAA Glossary of Archival and Records Terminology

    Follow Me

    What a long strange trip it’s been

    April 18th, 2008

    Last week I turned in the thirty pages of writing I did for my Field Exams. Next Wednesday I’ll be sat down in front of my committee for the oral defense. Several other colleagues who were also taking the exam have already passed, so there’s high hopes for me.

    It’s also that time of year where everyone has to submit their annual progress reports. I’ve now fulfilled all my course requirements so I thought I’d post the long and winding list of courses that I’ve taken since I started at GSLIS in 2005.

    Masters Classes

    • LIS 390 LEB   Libraries, Information & Society
    • LIS 452 LE   Foundations of Information Processing< br/> aka learn how to program in Python
    • LIS 490 GCG   Game Culture & Technology
      This is where I first discovered Second Life.
    • LIS 490 MI   Museum Informatics
      (This is where I built a Second Life Museum!)
    • LIS 501 LEA   Information Organization and Access
    • LIS 507   Cataloging and Classification I
      Ahhh! make the AACR2 torture stop!
    • LIS 590 DHL   Digital Humanities
    • LIS 590 EPL   Electronic Publishing
      XML, DTDs and XSLT, oh my!
    • LIS 590 IIL  Interfaces for Information Systems
      Usability rocks!
    • LIS 590 MD  Metadata in Theory & Practice
    • LIS 591   Practicum: Collections Understanding and the IMLS Digital Collections Repository

    Doctoral Studies

    Courses counted towards doctoral credits:

    • LIS 590 TKR   Topics in Knowledge Representation (4)
    • LIS 409  Storytelling (2)
      Don’t laugh! Great place to practice public speaking skills - plus lots of fun.

    Fall 2006

    • LIS590HF   History & Foundations of Library & Information Science (4)
    • LIS590II   Inquiry Based Learning (4)< br/> John Dewey!
    • LIS590CQ   Computer Supported Collaborative Work (4)

    Spring 2007

    • LIS590DRM   Doctoral Research Methods (4)
    • LIS590OH   Ontologies in the Humanities (4)
      CIDOC CRM & FRBR
    • LIS590IU   Designing Information User Studies (4)

    Summer 2007

    • Independent Study:   Historic Ethnography of Museum Collections: A Pilot Study (4)

    Fall 2007

    • ANTH517   Anthropological Approaches to Memory (4)
    • LIS590PPL   Public Pedagogies (4)
    • LIS590QM   Qualitative Methods in Research (4)

    Spring 2008

    • LIS590OD   Ontology Development (4)
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    Outside

    April 2nd, 2008

    This is just too funny not to re-blog. Originally appeared on Metafilter and found during my the daily Boing Boing break that I’m allowing myself.

    Anxiously awaiting their review of the Outside extension pack, Universe.

    originally posted by aeschenkarnos
    I’ve been outside. It’s overrrated.

    Traditionally Outside receives extremely high ratings by those who like to see others play it, and these people are in many cases comfortably ensconced Inside themselves. Outside was released many years ago, it was in fact the first massively multiplayer game, and yet it has always managed to avoid the double-edged Retro tag. In its favor, continual user updates have kept Outside current; there are always new things to see and do Outside. Participants are permitted, to some extent, to modify their own areas of Outside, which is a large part of the fun of the game. However it seems that in the end one is modifying Outside largely for the sake of it, and having done it, there is a distinct feeling of “now what?”

    In terms of the traditional target age content metrics, Outside is remarkably high in sex, violence and challenges to traditional values, despite the strong child-focussed marketing it receives. Many would go so far as to say that for a child to develop the ability to cope with Outside is essential, as long as the harm incurred is not too debilitating. Children injured playing Outside are usually comforted by parents, and soon encouraged to go Outside again; this leads to the conclusion that somehow Outside has escaped any and all of the usual moralizing that surrounds the videogaming industry. One might say that Outside gets a free pass from the Jack Thompsons of this world.

    That aside, how does Outside actually rate? The physics system is note-perfect (often at the expense of playability), the graphics are beyond comparison, the rendering of objects is absolutely beautiful at any distance, and the player’s ability to interact with objects is really limited only by other players’ tolerance. The real fundamental problem with the game is that there is nothing to do.

    In terms of game play the game sets few, if any, goals: the major one is merely “survive”. What goals a player sets, are often astonishingly tedious to actually achieve, and power-ups and gear upgrades, let alone extra weapons, are few and far between. Some players choose accumulation of money, one of the many point systems in the game, as a goal, but distribution of this is often randomized and it can be hard to tell what activities will lead to gaining points in advance, and what the risks will be.

    Other players choose to focus on accumulation of personal abilities, the variety of which greatly exceeds the capacity of any individual to accumulate; again, the game requires players to engage in years of grinding to achieve any notable standard with a skill or ability. Players are issued abilities and characteristics largely at random, and it is entirely possible for a player to be nerfed beyond any reasonable expectation of being able to play the game, or to be buffed to the point where anything he or she does is markedly easier. Unfortunately over time, player abilities tend to degrade, unless significant effort is made to keep skills up. This reviewer cannot emphasise this enough: Outside requires a huge time investment to build up player abilities, exceeding any other massively multiplayer game on the market by some three orders of magnitude.

    Players are encouraged to focus on social interaction, which can be engaged in in a variety of ways. In fact it’s extraordinarily difficult to solo anything whatsoever in Outside, apart from basic skill and knowledge accumulation quests. One of the major forms of social interaction in the game is based largely around the addition of new players to Outside, and is both complex and, in comparison to the storyline-driven romance quests of, say, Baldur’s Gate or Mass Effect, they are immensely difficult. Dedicated players of Outside, however, report that the romance quests are among the most rewarding the game has to offer.

    The game world is immense, perhaps unfeasibly so. The sheer amount of resources that went into development of the Outside environment is staggering to consider. Outside is a world of tremendous size, containing examples of every known real-world terrain type and inhabited by every known real-world animal. On the other hand it is somewhat lacking in the traditionally expected, more interesting, zones where the developers would be given the opportunity to show off their skills in varying the physics and graphics of the game. There are, for instance, no zones where gravity varies to any significant degree.

    The respawn rate of objects and players is ridiculously slow. A dead player can expect to wait for years to respawn, and will be set back to zero assets and a tiny, nearly helpless form. Death is hardcore, and resurrection all but impossible. Outside is not a game for the QQers out there!

    In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game’s social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

    On the whole, Outside is overrated, and many gamers will find themselves forced by friends and family to play it against their will, but it still deserves a high rating. I give it 7/10, and look forward to improvements in future patches.

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    Exams T-5d

    March 21st, 2008

    I’ve almost finished all my reading and am oiling up the old mental cogs for two weeks of intensive writing. Not the quantity is going to be very high - but the quality has to be stellar.

    I’ve finally put a bug from my Twitter account here, since microblogging has been much more satisfying for me lately. (Look up). More regular and often inconsequential updates will be posted there.

    On the list of post-exam to-dos is to take some time to seriously re-think what I want to accomplish with this blog. I’ve been continuing to collect examples of what I am now calling “academic” blogs and will also be looking for other discussions about how to improve your academic blogging. Consistency and regular posting is high on the desirable list, but I think I need more of a formal commitment about doing it. e.g. one post a week on Thursdays; and to have a longer-range plan for the discussion. Thoughtful suggestions are welcome.

    Until then wish me luck. See you on the other side.

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    Hello, Ranganathan

    February 18th, 2008

    Steve Lawson at Colorado College wrote a little Word-Press plugin to remind us of Ranganathan’s 5 Laws.  Add Hello, Ranganathan to your WordPress blog to randomly display the 5 Laws above your admin screens.

    via theorywatch

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    Use & Users Field Exam

    February 13th, 2008

    A few people asked if they could get a peek at my Field Exam list. I’m happy to report that my list was approved by the Doctoral Studies Committee on Monday. (yay!)

    I’ve translated the whole thing into BibTex, and you can get a copy via CiteULike: Field Exam 2008 (in BibTeX).

    Enjoy!

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    LIS Educator Blogs

    January 28th, 2008

    Last week, while I was pondering what field I was standing in, I realized that many of the blogs I subscribe to were not necessarily helping me think about that question. So I turned to my friend Mark, who I rely on to filter all things biblioblogosphere. Yes, that’s right, I’m the “friend” in question in this post.

    First a few disclaimers- I sometimes get these odd feelings in my gut that suggests that something is missing, but I’m never quite sure it’s because they are really missing, or I’m just not looking in the right place, or asking the right questions. Generally I send out feelers to folks like Mark to see whether it is just lunch upsetting my stomach, or a legitimate hunch.

    Secondly, I have to admit to throttling the bandwidth I’ve given to LIS blogs…too many blogs, too little time. Especially as the Museoblogosphere (ugh! that’s even worse than biblioblogospehere) has expanded. I’ve been splitting my time between LIS blogs, museum blogs, and digital humanities blogs. But from the responses to Mark’s post, it does seem that there is a dearth of LIS educator blogs.

    Initially I was thinking about people who’s main employment was in a graduate program, but I’ll take Mark and other people’s posts that this definition needs to be expanded. We could rehash the theory vs. practice arguments, but I don’t think that will really get us anywhere fast. In fact I think this isn’t necessarily about the person and what their title is, but rather what the blog is about — namely the practice of being an educator and a researcher. I would extend that to include people who don’t claim to be “LIS,” but are in related disciplines that touch on issues we’re concerned about. (i.e. computer science, communications, anthropology, sociology, cognitive science, history of technology, etc., etc.). In the same vein, I’m also on a hunt for blogs in archival science, museum studies and museum informatics (to complete the LAM blog trifecta).

    Here are some of the criteria that I am thinking about:

    • informs the development of curriculum for library and information science
    • discusses or informs what is expected from graduates of LIS programs
    • discusses research methods and relevant literature
    • how to be a better researcher, writer, presenter (blogger!)
    • discusses high-level trends and research questions
    • pulls in and comments on relevant research from “outside” the field
    • offers new forms of scholarly communication and collaboration

    I’m sure I’m missing some criteria, but will keep thinking about this as I look at the examples that have been posted in response to Mark’s post. The discussions about where Dorothea’s blog sits in all of this are interesting. One of the things that I find compelling about CavLec is that is that it’s not only about charming DSpace into behaving itself, but Dorothea’s reflections on LIS graduate education (and grad school in general - I had more than a few hard thinks about what I’m doing after reading “A Tale of Graduate School Burnout”). I’m sure I won’t be the first one to say we need more of what CavLec has to offer.

    So why are LIS educator blogs few and far between? First, I haven’t heard of anyone who’s blog counted towards tenure and promotion. And when push comes to shove, you’re going to spend your time writing more articles rather than blogging. Academia runs on a great deal of whuffie and right now, blogs don’t contribute the way publications do (I’d be happy to be disabused of this notion). I’ve had conversations with faculty about finding the balance between talking about my research and the dangers of getting scooped by someone else who’s able to move faster than I can on a problem. These all seem like issues that are rooted in traditional practices of scholarly communication that are shifting and changing in unpredictable ways right now. This is also one of the reasons I’m watching several digital humanities blogs; to see how they are negotiating the channels and shoals of contemporary scholarship. Having some good models within LIS would be a welcome addition.

    At the ASIS&T conference I sat in on the Bulletin editorial committee meeting (as ASIS&T student representative), where we discussed the recent move to publish the Bulletin online. I asked whether anyone had considered starting an ASIS&T blog, and while the idea has been floated, nothing seems to have happened on that front yet. Having helped start one collaborative blog, I wonder if something similar under the ASIS&T flag, would prime the pump for more LIS educators to take the plunge.

    Of course, at the root of all of this, is me asking questions about what kind of educator and researcher I want to be and what role I want this blog to play in that development.

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    LOC and Social Tagging

    January 20th, 2008

    The Library of Congress is cooperating with Flickr to engage the public in sharing and tagging images from LOC’s collections through a new feature called The Commons.

    While I tag my own stuff, haven’t participated much in social tagging efforts for other people’s stuff. Well…unless you count tagging websites in del.icio.us, or locations in Second Life using Gridmarker.

    I spent a little time adding tags to the Steve project but haven’t felt very compelled to spend alot of time there. But then, my interests and expertise is not in art. While I enjoy going to an art museum, I don’t feel very compelled to spend time tagging art images. It’s just not my thing.

    I though Making of Modern Michigan’s use of Wikimedia was particularly novel, but I don’t know much about Michigan to contribute.

    I do however know far more than I ever expected to about Delaware, where I lived and worked for about 5 years. Without dragging the box of research notes out of the closet, let’s see what we can find……

    From the New York TImes historical archive we learn that in fact the Lydonia was built in Wilmington, DE for W.A. Lydon of Chicago. At the time, Lydon was Commodore of the Chicago Yacht Club. According to the Times article, she was the Queen of the Lake Michigan Fleet. In 1917 Lydon turned her over the U.S. Government to be used as an auxiliary vessel.

    From a Men of Affairs digitized by the University of Illinois for the Open Content Alliance project we learn:

    “W. A. LYDON

    AS A contractor and a master of dredges Mr.
    Lydon has won his fame. He understands
    all the difficulties and dangers in scooping out the
    bed of a river, widening a stream, creating a
    harbor, overcoming a sand bank or blowing up a
    reef. Of the Chicago river and the harbors of
    Lake Michigan he is the expert master in keeping
    them to navigable depths, safe for all kinds of
    shipping. His firm is known over the entire Great
    Lakes district as that of Lydon &, Drews. His
    monster dredging apparatuses are visible where -
    ever a channel is to be created. All of the
    important work required by the United States
    government to bring the Chicago river to its legal
    navigable depth has been performed under the
    direction of Mr. Lydon.”

    With a little more digging, I’m pretty sure that Pusey & Jones’ records would show that Lydon’s company also purchased workboats, tugs and barges from them. Many of the P&J yachts were constructed for clients who also had contracted with them for other vessels.

    Lydonia would be designated SP-700 by the U.S. Navy and sent on patrol duties off of Gibraltar where she assisted in the sinking of UB-70. She was eventually decommissioned and transferred to the U.S. Coast and Geodetic Survey. (more information and photos of the Lydonia in service at the Naval Historical Center, and the Dictionary of American Fighting Ships.

    Lydonia (Lydonia

    According to this site, Lydonia was host to President Coolidge in April 1927.

    Lydonia’s specs:

    • LOA: 214 feet
    • LWL: 172 feet
    • Beam: 26 feet
    • Draught: 12 feet
    • Designer: William Gardner
    • Builder: Pusey & Jones Shipyard, Wilmington, DE

    Well, folks, how’s that for an example of what sharing via Flickr and opening your collections up to social networking can do for ya?


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    Playing Librarian

    January 13th, 2008

    via Joystick101

    for all of you who are bored at the reference desk, or the help desk.


    The Carnegie Mellon library system has released (in beta) two games meant to get at using the library system. The first game, Within Range, is not the most interesting but it asks students to re-shelve books based on LoC subjects and the Dewey Decimal System. Useful for helping them find books in the brick and mortar library but not riveting gaming. The second game, I’ll Get It, is a much like Diner Dash (only in a library). You have to look up the patron’s topic and choose from 2 books or 2 internet sources what you will bring back to the patron based upon their research question. This one is a bit more interesting especially since it goes in waves and gets more harried as time passes.

    How effective is this? Can we teach students how to use a virtual library and expect them to extrapolate that out to the real world? Or will they simply google the topic and go from there?

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    Political Orientation from Amazon “Also Bought” Patterns

    January 2nd, 2008

    via TechPresident

    I’m getting ready to do a little politically oriented…or maybe “aware” is a better term….blogging for 2008. I recently subscribed to the TechPresident blog and came across this recent post that I thought would be of interest to the librarians out there.

    from orgnet.com
    Network visualization shows patterns of political book purchases prior to the 2008 U.S. presidential primaries. Books are linked by Amazon’s “also bought” data — only top-sellers are shown. Two distinct clusters emerge from the data, with a few books bridging the divide, similar to 2004.

    I’d like to know a little more about the methodology here, especially how the “top sellers” represented were selected. By my count the “blues” read more different titles (about 29) than the reds (about 23). Do the blues read more than the reds…or should I say “buy” more, who knows if these get read or not. And i presume that the buyers weren’t just buying political books, but buying other reading as well…wonder if you can get a sense of political orientation from whether you bought the Sunday’s at Moosewood Restaurant Cookbook or the Barbecue Bible. My reading list wouldn’t be a good example since I believe in the old maxim to “keep friends close but your enemies closer.”

    Hmmmm….I wonder if you could do something similar using WorldCat holdings information….are America’s public libraries blue or red?

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    Terrible Captain Jack Visits the Museum

    January 1st, 2008

    or a Guide to Museum Manners for Incorrigible Pirates and the Like.

    ZOMG! I book that combines my love of museums AND pirates…watch out Storytelling Guild!!!

    The Terrible Captain Jack Visits the Museum, or A Guide to Museum Manners for Incorrigible Pirates and the Like, is the museum’s first major children’s book. As the title suggests, it is a whimsical yet straightforward manual for children on how to behave when visiting a museum. Written and illustrated by the museum’s first director of education, Diane Matyas, young readers join Captain Jack on his first visit to a museum, where he is advised by the ship’s monkey Steve to “keep his bloomin’ fingers off the paintings and the walls” and reminded that “museum voices are quiet ones, but ask lots of questions.”

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